Michael Caal, Riot Games Technical Broadcast Manager added: "The video signal looked quite amazing considering it was being sent from our studio in Santa Monica, to the venue in Europe and back through another return XS receive path into the studio. This is very important for a massive, high-profile global production such as the League of Legends World Championship Final, where quality and immediacy are key to the viewers’ experience." It delivers pristine visually lossless output with ultra-low latency, making it comparable to uncompressed video but with a fraction of the bandwidth consumption. Scott Adametz, Riot Games Esports Technology Group Head explained: “JPEG XS is a big step forward for at-home production. For this production, the JPEG XS compressed video was transported using SMPTE ST 2110-22 over WAN (wide area network). a fraction of a video frame – allowing gaming fans and players watching at home to see the action faster.
![monica vizrt artist colombia linkedin monica vizrt artist colombia linkedin](https://image.slidesharecdn.com/tvdepartmentsystem-160924115110/85/tv-d-epartment-system-15-320.jpg)
JPEG XS achieves high-quality compression with ratios up to 10:1 at sub-millisecond latency, i.e. While the former encoding technology is well established, the latter is a brand-new standard. This year’s event, which took place in Paris (France) on November 10, 2019, involved two remote (or at-home) production sites: the English language show was produced at Riot’s European headquarters facility in Berlin (over 1,000 km or 620 miles from Paris), while the world feed was produced in Los Angeles (around 9,000 km or 5,600 miles away).įor the event, Nevion Virtuosos provided the reliable, low latency video transport needed between Paris and the production locations, using the media node’s JPEG 2000 and JPEG XS encoding media functions running in the same units. The League of Legends World Championship has been described as one of the biggest events in esports history, with the 2018 World Championship Final garnering an unprecedented 99.6 million unique viewers. In doing so, Riot Games became one of the very first organizations in the world to leverage the ground-breaking JPEG XS encoding technology.
![monica vizrt artist colombia linkedin monica vizrt artist colombia linkedin](https://www.ncam-tech.com/wp-content/uploads/2021/01/iStock-629668612-copy.jpg)
Monica vizrt artist colombia linkedin Pc#
Nevion, award-winning provider of virtualized media production solutions, announced today that Riot Games, the publisher of the most-played PC game in the world and the organization behind League of Legends Esports, used Nevion’s software-defined media node Virtuoso as part of its remote production of the recent League of Legends World Championship Final.